![]() ![]() The only benefit it seems to offer the Pro 2 is driver updates. I know Reverb G2 users who were hoping to cut the Mixed Reality portal out of the picture and use only SteamVR to be caught off guard for the requirement of the Vive Console.Īs far as I'm concerned Vive Console should be optional. ![]() HTC you guys should see the flight simming forums I'm invovled with and see the amount of VR users PINING for higher resolutions. But I'm really not enjoying motion compensation in the enviroments I require it in. but I'm half tempted to return the Pro 2 myself and just get an index to make life easy for several hundred less, at the same time. I could enable/disable motion reprojection while a game was running with my Samsung Odyssey in WMR. SteamVR has all the tools we need built into it, motion smoothing, setting FIXED FPS amounts per application, resolution per application, refresh rate selection with the index. ![]() I also don't understand HTC's decision at all to reinvent the wheel. I do feel slightly let down by no Motion Smoothing support - had this been known to me when I pre-ordered I probably wouldn't have because good async reprojection is an absolute must, especially at this resolution level where hitting 90fps all the time is going to be tricky. Re-focus the window and reprojection kicks in. In Elite Dangerous, if I unfocus the window on the desktop the game still responds to head movement but everything is smooth and any sign of reprojection is gone (but joystick etc no longer work). However, it is quite possible that something isn't working right. I've tried turning "Motion Compensation" on/off and honestly I think it is better with it off. I'm surprised it hasn't cropped up in reviews as it is now 90hz or nothing. This should be much nicer than 45hz you get on the standard PRO - but, you can't because the reprojection looks horrendous. ![]() The one thing I was hoping to do is that same trick as the Index - run 120hz but with motion smoothing forced on giving you 60hz. The current implementation is awful and basically the same as the legacy reprojection system in SteamVR. ![]()
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